Flexible Displays

APX_icons_color_Flexible Displays

Design Problem:

Players cannot use standard displays and their accompanying settings to consume information for the game.

Design Solution:

Players can replace a standard display and/or alter the display settings so they can consume the information presented by the game or its interfaces.

Related Patterns:

APX Design Drivers:

The above design problem can occur in the following contexts:

  • Players who have low vision may need to change the display or resolution to be able to see information clearly.

  • Players who have low hearing may need to change the direction or volume of sound to hear information clearly.

  • Players may prefer different display settings for their style or setting of play.

Examples of this Pattern in Action.

Change the visual display and resolution in Nioh

Description:

In Nioh, players have the option to choose one of three game modes that affect the resolution and frame rate of the game. “Action Mode” offers a frame rate of 60 frames per second (fps) but reduces the upper limit of the game’s resolution. “Movie Mode” prioritizes stabilization of the game’s resolution but caps the frame rate at 30 fps. “Movie Mode (Variable Frame Rate)” stabilizes the resolution and uncaps the frame rate to fluctuate between 30-60 fps. Nioh allows players to choose their display preferences so that players can have agency in the visual presentation of the game.

Audio settings for different play settings and devices in Mad Max

Description:

In Mad Max, the game has a variety of different preset audio setting profiles for different displays and settings of play.  For example, Mad Max includes a profile for night mode which lowers the volume of all sound, and a setting optimized for presentation through headphones.  In each of these cases, the relative sound volumes between different audio tracks are maintained.

References and Other Citations.