Players are unable or unreliably able to take in information from the game and/or its interfaces via a particular modality, and cannot rely solely on it for information.
APX Design Drivers:
The above design problem can occur in the following contexts:
Examples of this Pattern in Action.
Vibration indicators for kicking in Madden 2018
In Madden 2018, players can turn on the Visual Assist mode provided in the game menus. Part of these visual assists is the Kick Meter for kick off and punting which has rumble events attached to it. Players can successfully kick by tracking the different rumble indicators through the kick meter progression. A double vibration indicates that the kick meter moves, and then there is a second vibration indicates the player can select max power. A third rumble indicates max accuracy. A blind or low-vision player can use these rumbles and the pauses in between in order to select the power and accuracy they prefer for the kick. The pauses between the rumbles decrease as the difficulty level of the game is tuned higher.
Captioning for key ambient/environmental sounds in Left 4 Dead 2
Left 4 Dead 2 features a setting that enables full captioning for the game. In addition to the game’s dialogue, this setting adds alerts of incoming attacks, noises that delineate special enemy types, story-related environmental cues, and specific player actions for all players (i.e. an exploding pipebomb, melee weapon hits, etc.) to the subtitling. Full captioning enhances the ways in which the player may perceive the game’s events. This feature facilitates an overall understanding of what is occurring in the game’s digital environment. By including this full captioning feature, players are provided with an additional way to manage their awareness and thus increase the likelihood of improved performance.
Of note, “Full Captioning” is a separate feature from Left 4 Dead 2’s “Subtitle Only” option. With “Subtitle Only”, players who may become overwhelmed by the details provided with “Full Captioning” still have the option to have dialogue only, or no captions at all. In this way, players are given the option to choose what kind of captioning is preferred for their respective experience.
Visual indicators for directional audio in Fortnite (Mobile)
The mobile version of Fortnite Battle Royale has a sound ring around the player character that gives the player a visual representation of the nearby directional sound. When movement from other players is occurring close to the player character, the sound ring displays a white-colored curved line with footstep icons in the direction of the other online player. In situations where there is combat (gunfire or pickaxe melee attacks on other players or structures) occurring around the player, a red-colored curved line will appear around the player with a flame-like icon in the direction of the skirmish. Additionally, as the player character increases in proximity to the skirmish, the red sound indicator will display directional audio feedback from the in-game environment. When the player character is near a loot chest, an amber-colored curve with a treasure icon will appear around the player in the direction of the chest. The further the player character is from the previously described indicators, the opaquer the indicators will be.
Distinct sound effects for distinct moves in Street Fighter II
In Street Fighter II and Street Fighter II Turbo, there are distinct sounds for each attack move that players can execute with their fighters. Each attack can be identified by sound, and thus players can use these sounds to plan defence or counter attacks if they memorize them.
Spoken dialogue with text captioning in quests in Diablo 3
In Diablo 3, when a player interacts with an NPC about a quest, a caption box appears with the text for the spoken dialogue of the NPC. This caption box has a black border to help distinguish it from the background, large bold text, and two indicators of who is speaking in the scene.
References and Other Citations.